"My first professional game was really cool but never released..."
...so I can't do much to discuss the central design questions, though I'll tell you about what I did!
Competencies
- Planned, discussed risks in daily scrums, presented work in sprint reviews, planned interaction improvements in retrospectives, and offered perspective during backlog refinement.
- Researched existing game systems, designed new, coherent systems, and documented their functionality.
- Researched all product documentation and wrote our own comprehensive product glossary.
Findings
- The product glossary was indispensable for the overall size of all teams working on the property.
- I wasn't a fan of the game genre, and it gave me interesting insights for attracting newcomers and making the UX/UI more digestible.
- Peer reviewing design work with members of various expertise exposed flaws and unknown limitations I wouldn't have caught through my own lens.
Context
AuthorDigital was a videogame company in the Seattle area, which had within it a studio called Adept Games. While their closure doesn't seem to have been public, the same folks I worked with are now using the AuthorDigital brand for a new, unrelated business.
